AI Insights · Timothy · October 2024
Military Games Performance on Unified Platform in Oceania Q3 2024
Explore the performance of the top military games on a unified platform in Oceania during Q3 2024, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2024, the top military games on a unified platform in Oceania showcased diverse trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful look into the performance of these popular games.
Call of Duty®: Mobile from Activision Publishing, Inc., experienced fluctuating weekly revenue with a peak of approximately $258K in early August. Downloads fluctuated, peaking at around 10.5K in late July, while weekly active users remained relatively stable, hovering around 100K throughout the quarter.
Top War: Battle Game by River Game HK Limited saw a gradual increase in revenue, reaching a high of nearly $66K in mid-August. Downloads, however, showed a declining trend, starting at 2.9K in early July and dropping to just over 400 by the end of September. Active users followed a similar downward trajectory, decreasing from 7.2K in early July to 2.5K by the end of the quarter.
Warpath: Ace Shooter from Lilith Games exhibited stable revenue figures, maintaining around $45K in the latter half of the quarter, with a significant dip in early September to $19K. Downloads remained steady, with a notable increase to 2.2K in the last week of September. Active users showed resilience, peaking at 17.2K at the end of the quarter.
Mobile Strike by Epic War LLC experienced modest weekly revenue, with a peak of $12.6K in early September. Despite low downloads, which never surpassed 50, active users remained relatively constant, with numbers around 20 to 36 throughout the quarter.
Finally, Boom Beach: Strategy War Game from Supercell had a steady revenue stream, peaking at approximately $9.7K in the first week of July and hovering around $8K towards the end of the quarter. Downloads experienced a slight decline, starting at 613 and ending at 389. Active users remained stable, maintaining around 6K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.